Matematika Ceria: Menginspirasi Generasi Digital Dengan Logika Dan Algoritma

Authors

  • Nursupiamin Nursupiamin Universitas Islam Negeri Datokarama Palu
  • Yulia Yulia Universitas Islam Negeri Datokarama Palu
  • Rafiq Badjeber Universitas Islam Negeri Datokarama Palu
  • Riska Elfira Universitas Islam Negeri Datokarama Palu
  • Fathurrahmah Abd. Gani Universitas Islam Negeri Datokarama Palu
  • Miftah Amanda Universitas Islam Negeri Datokarama Palu

DOI:

https://doi.org/10.36709/amalilmiah.v7i1.743

Keywords:

computational thinking, game-based learning, logika dan algoritma, motivasi belajar, pembelajaran matematika

Abstract

Perkembangan teknologi digital yang pesat menuntut adanya inovasi dalam pembelajaran matematika yang menekankan proses berpikir logis, sistematis, dan algoritmik, bukan sekadar berorientasi pada hasil akhir. Tujuan kegiatan ini adalah untuk meningkatkan motivasi belajar dan pemahaman konsep matematika peserta didik melalui pendekatan computational thinking yang terintegrasi dengan media digital interaktif dan permainan edukatif. Metode pelaksanaan menggunakan pendekatan partisipatif dengan strategi game-based learning dan project-based learning, melibatkan 50 peserta didik sebagai subjek kegiatan. Hasil pretest–posttest menunjukkan peningkatan nilai rata-rata dari 50,3 menjadi 78,9, yang menggambarkan peningkatan signifikan pada kemampuan berpikir logis dan algoritmik siswa. Observasi kualitatif juga menunjukkan perubahan perilaku belajar, di mana siswa menjadi lebih antusias, aktif berdiskusi, dan reflektif dalam menyelesaikan permasalahan matematis. Program ini menghadirkan model integrasi antara pembelajaran logika–algoritma dan eksplorasi digital berbantuan AI untuk menumbuhkan keterampilan abad ke-21. Dengan demikian, strategi Matematika Ceria berkontribusi dalam mempersiapkan siswa menghadapi era digital melalui penguatan berpikir logis–algoritmik, literasi teknologi, dan kemampuan adaptif terhadap perkembangan komputasi dan AI.

Downloads

Download data is not yet available.

References

Al-Khresheh, M. H. (2025). The Cognitive and Motivational Benefits of Gamification in English Language Learning: A Systematic Review. The Open Psychology Journal, 18(e18743501359379), 1–19. https://doi.org/10.2174/0118743501359379250305083002

Alotaibi, M. S. (2024). Game-based learning in early childhood education: a systematic review and meta-analysis. Frontiers in Psychology, 15(1307881), 1–11. https://doi.org/10.3389/fpsyg.2024.1307881

Astuti, Syahza, A., & Putra, Z. H. (2023). Penelitian computational thinking dalam pembelajaran matematika. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 12(1), 363–384. https://doi.org/10.24127/ajpm.v12i1.5860

Bocconi, S., Chioccariello, A., Kampylis, P., Dagienė, V., Wastiau, P., Engelhardt, K., Earp, J., Horvath, M., Jasutė, E., Malagoli, C., Masiulionytė-Dagienė, V., & Stupurienė, G. (2022). Reviewing Computational Thinking in Compulsory Education (State of play and practices from computing education). https://doi.org/10.2760/126955

Chen, C. C., & Tu, H. Y. (2021). The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking. Frontiers in Psychology, 12(750711), 1–16. https://doi.org/10.3389/fpsyg.2021.750711

Chytas, C., van Borkulo, S. P., Drijvers, P., Barendsen, E., & Tolboom, J. L. J. (2024). Computational Thinking in Secondary Mathematics Education with GeoGebra: Insights from an Intervention in Calculus Lessons. Digital Experiences in Mathematics Education, 10, 228–259. https://doi.org/10.1007/s40751-024-00141-0

Dahlan, T., Judijanto, L., & Hali, F. (2024). Improving the quality of mathematics teacher education: An integrated approach to the 4C skills. JRAMathEdu (Journal of Research and Advances in Mathematics Education), 9(1), 16–31. https://doi.org/10.23917/jramathedu.v9i1.2687

Debrenti, E. (2024). Game-Based Learning experiences in primary mathematics education. Frontiers in Education, 9(1331312), 1–08. https://doi.org/10.3389/feduc.2024.1331312

Erşen, Z. B., & Ergül, E. (2022). Trends of Game-Based Learning in Mathematics Education: A Systematic Review. International Journal of Contemporary Educational Research, 9(3), 603–623. https://doi.org/10.33200/ijcer.1109501

Giannakoulas, A., & Xinogalos, S. (2023). Studying the effects of educational games on cultivating computational thinking skills to primary school students: a systematic literature review. Journal of Computers in Education, 11(5). https://doi.org/10.1007/s40692-023-00300-z

Hidayat, A., & Firmanti, P. (2024). Navigating the tech frontier: a systematic review of technology integration in mathematics education. Cogent Education, 11(1), 2373559. https://doi.org/10.1080/2331186X.2024.2373559

Hui, H. B., & Mahmud, M. S. (2023). Influence of game-based learning in mathematics education on the students’ cognitive and affective domain: A systematic review. Frontiers in Psychology, 14(1105806), 1–15. https://doi.org/10.3389/fpsyg.2023.1105806

Irawan, E., Rosjanuardi, R., & Prabawanto, S. (2024). Research trends of computational thinking in mathematics learning: A bibliometric analysis from 2009 to 2023. Eurasia Journal of Mathematics, Science and Technology Education, 20(3), em2417. https://doi.org/10.29333/ejmste/14343

Isharyadi, R., & Juandi, D. (2023). A Systematics Literature Review of Computational Thinking in Mathematics Education : Benefits and Challenges. Formatif: Jurnal Ilmiah Pendidikan MIPA, 13(1), 69–80. https://doi.org/10.30998/formatif.v13i1.15922

Li, Y., Chen, D., & Deng, X. (2024). The impact of digital educational games on student’s motivation for learning: The mediating effect of learning engagement and the moderating effect of the digital environment. PLoS ONE, 19(1), 1–21. https://doi.org/10.1371/journal.pone.0294350

Maulidiya, D., & Aziza, M. (2024). Trend, challenges, and determinants of technology integration in geometry problems-solving: A sequential explanatory analysis. Indonesian Journal of Science and Mathematics Education, 7(3), 577–597. https://doi.org/10.24042/ijsme.v7i3.24456

Nadeem, M., Oroszlanyova, M., & Farag, W. (2023). Effect of Digital Game-Based Learning on Student Engagement and Motivation. Computers, 12(177), 1–23. https://doi.org/10.3390/ computers12090177

Rossalina, C. R., Zubainur, C. M., Subianto, M., & Fadhiliani, D. (2025). Unpacking research on computational thinking in mathematics education: A systematic literature review. Jurnal Elemen, 11(2), 447–467. https://doi.org/10.29408/jel.v11i2.29183

Sager, M. T., Sherard, M. K., Milton, S., Walkington, C., & Petrosino, A. J. (2023). Rising in the ranks!: learning math or playing games? Frontiers in Education, 8(1302693), 1–18. https://doi.org/10.3389/feduc.2023.1302693

Sari, N. M., Yaniawati, P., Supianti, I. I., & Indriani, R. (2025). Digital Game-Based Learning Interventions on Students’ Numeracy Skills and Engagement. Formatif: Jurnal Ilmiah Pendidikan MIPA, 15(1), 39–50. https://doi.org/10.30998/formatif.v15i1.23356

Schukajlow, S., Rakoczy, K., & Pekrun, R. (2023). Emotions and motivation in mathematics education: Where we are today and where we need to go. ZDM - Mathematics Education, 55, 249–267. https://doi.org/10.1007/s11858-022-01463-2

Su, J., & Yang, W. (2023). A systematic review of integrating computational thinking in early childhood education. Computers and Education Open, 4(100122), 1–12. https://doi.org/10.1016/j.caeo.2023.100122

Sukowati, B. A., & Masduki. (2024). Exploration of students’ computational thinking skills in solving fractional number problems judging from learning style. Desimal: Jurnal Matematika, 7(2), 163–176. https://doi.org/10.24042/djm

Suparman, Juandi, D., Turmudi, & Wahyudin. (2024). Computational thinking in mathematics instruction integrated STEAM education: Global trend and students’ achievement in two last decades. Beta: Jurnal Tadris Matematika, 17(2), 101–134. https://doi.org/10.20414/betajtm.v17i2.643

Suprapto, E., Krisdiana, I., Apriandi, D., & Yuanawati, F. R. (2023). Development of Steam-C Integrated Student Worksheets to Improve Creative Thinking Ability on Flat Side Building Materials. Al-Ishlah: Jurnal Pendidikan, 15(1), 549–564. https://doi.org/10.35445/alishlah.v15i1.2480

Suren, N., & Kandemir, M. A. (2020). The effects of mathematics anxiety and motivation on students’ mathematics achievement. International Journal of Education in Mathematics, Science and Technology, 8(3), 190–218. https://doi.org/10.46328/IJEMST.V8I3.926

Utami, N. W., Sagita, L., Rahmawati, R. D., & Nurdianto, H. (2024). Cultural Change of Mathematics Teachers’ Views on Technology: Navigating the Artificial Intelligence Revolution. International Journal of Artificial Intelligence Research, 8(2), 149. https://doi.org/10.29099/ijair.v8i2.1232

Wing, J. M. (2006). Computational Thinking. Communications of the ACM, 49, 33–35. https://doi.org/10.1145/1118178.1118215

Wu, W. R., & Yang, K. L. (2022). The relationships between computational and mathematical thinking: A review study on tasks. Cogent Education, 9(1), 2098929. https://doi.org/10.1080/2331186X.2022.2098929

Ye, H., Liang, B., Ng, O. L., & Chai, C. S. (2023). Integration of computational thinking in K-12 mathematics education: a systematic review on CT-based mathematics instruction and student learning. International Journal of STEM Education, 10(3), 1–26. https://doi.org/10.1186/s40594-023-00396-w

Zakaria, P., Djakaria, I., Amin, R. M., Katili, S., Majid, M., & Maharani, S. (2023). The Relationship Between Computational Thinking and Critical Thinking Disposition in Mathematical Problem Solving: Bibliometric Analysis. Al-Ishlah: Jurnal Pendidikan, 15(3), 2857–2865. https://doi.org/10.35445/alishlah.v15i3.3162

Zeng, J., Sun, D., Looi, C. K., & Fan, A. C. W. (2024). Exploring the impact of gamification on students’ academic performance: A comprehensive meta-analysis of studies from the year 2008 to 2023. British Journal of Educational Technology, 55(6), 2478–2502. https://doi.org/10.1111/bjet.13471

Downloads

Published

2026-02-01

How to Cite

Nursupiamin, N., Yulia, Y., Badjeber, R., Elfira, R., Abd. Gani, F., & Amanda, M. (2026). Matematika Ceria: Menginspirasi Generasi Digital Dengan Logika Dan Algoritma. Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat, 7(1), 182–192. https://doi.org/10.36709/amalilmiah.v7i1.743

Issue

Section

Articles

Categories